Bekir, SeyhanYayla, İbrahim ErdoğanMakas, SametManci, EgemenYildirim, Murat2026-09-012026-09-0120261875-9521https://doi.org/10.1016/j.entcom.2026.101206https://hdl.handle.net/20.500.12403/8346Objective: Problematic online gaming has emerged as a growing concern among young adults, often linked to reduced well-being and increased mental health problems. This study aimed to investigate whether depression, anxiety, and stress mediate the relationship between life satisfaction and problematic online gaming among young adults. Method: A total of 336 Turkish students participated in this cross-sectional study by completing self-reported measures of life satisfaction, depression, anxiety, stress, and problematic online gaming via an online survey. Results: Results indicate that lower life satisfaction related to higher levels of stress and depression, which in turn increase problematic online gaming behaviors. In contrast, anxiety did not have a significant mediating role, since its confidence interval included zero. Conclusions: In conclusion, both direct and indirect associations were found between lower life satisfaction and problematic online gaming, through stress and depression. Anxiety was not found to have a significant mediating effect in this relationship. These findings suggest that interventions aimed at enhancing life satisfaction and reducing psychological suffering could help to prevent such behavior. © 2026 Elsevier B.V. All rights are reserved, including those for text and data mining, AI training, and similar technologies.eninfo:eu-repo/semantics/closedAccessAnxietyDepressionLife SatisfactionProblematic Online GamingStressLife satisfaction and problematic online gaming among young adults: the mediating roles of depression, anxiety, and stressArticle5810.1016/j.entcom.2026.1012062-s2.0-105046974306Q2