Life satisfaction and problematic online gaming among young adults: the mediating roles of depression, anxiety, and stress

dc.contributor.authorBekir, Seyhan
dc.contributor.authorYayla, İbrahim Erdoğan
dc.contributor.authorMakas, Samet
dc.contributor.authorManci, Egemen
dc.contributor.authorYildirim, Murat
dc.date.accessioned2026-09-01T15:46:31Z
dc.date.available2026-09-01T15:46:31Z
dc.date.issued2026
dc.departmentBayburt Üniversitesi
dc.description.abstractObjective: Problematic online gaming has emerged as a growing concern among young adults, often linked to reduced well-being and increased mental health problems. This study aimed to investigate whether depression, anxiety, and stress mediate the relationship between life satisfaction and problematic online gaming among young adults. Method: A total of 336 Turkish students participated in this cross-sectional study by completing self-reported measures of life satisfaction, depression, anxiety, stress, and problematic online gaming via an online survey. Results: Results indicate that lower life satisfaction related to higher levels of stress and depression, which in turn increase problematic online gaming behaviors. In contrast, anxiety did not have a significant mediating role, since its confidence interval included zero. Conclusions: In conclusion, both direct and indirect associations were found between lower life satisfaction and problematic online gaming, through stress and depression. Anxiety was not found to have a significant mediating effect in this relationship. These findings suggest that interventions aimed at enhancing life satisfaction and reducing psychological suffering could help to prevent such behavior. © 2026 Elsevier B.V. All rights are reserved, including those for text and data mining, AI training, and similar technologies.
dc.identifier.doi10.1016/j.entcom.2026.101206
dc.identifier.issn1875-9521
dc.identifier.scopus2-s2.0-105046974306
dc.identifier.scopusqualityQ2
dc.identifier.urihttps://doi.org/10.1016/j.entcom.2026.101206
dc.identifier.urihttps://hdl.handle.net/20.500.12403/8346
dc.identifier.volume58
dc.indekslendigikaynakScopus
dc.language.isoen
dc.publisherElsevier B.V.
dc.relation.ispartofEntertainment Computing
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı
dc.rightsinfo:eu-repo/semantics/closedAccess
dc.snmzKA_Scopus_20260820
dc.subjectAnxiety
dc.subjectDepression
dc.subjectLife Satisfaction
dc.subjectProblematic Online Gaming
dc.subjectStress
dc.titleLife satisfaction and problematic online gaming among young adults: the mediating roles of depression, anxiety, and stress
dc.typeArticle

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