The association of psychological need dissatisfaction with problematic digital gaming: Mediating roles of EPOCH well-being and resilience in adolescents

dc.contributor.authorYayla, Ibrahim Erdogan
dc.contributor.authorMakas, Samet
dc.contributor.authorGomez-Salgado, Juan
dc.contributor.authorBayrakci, Cansu
dc.contributor.authorDombak, Kubra
dc.contributor.authorCelik, Eyup
dc.contributor.authorYildirim, Murat
dc.date.accessioned2026-09-01T15:53:09Z
dc.date.available2026-09-01T15:53:09Z
dc.date.issued2026
dc.departmentBayburt Üniversitesi
dc.description.abstractDrawing on self-determination theory, this study examines how EPOCH well-being and resilience mediate the relationship between dissatisfaction with psychological needs and problematic digital gaming. Data were collected via questionnaires from 647 adolescents aged 13-19 (M = 15.80, SD = 1.10), 55.8% of whom were girls, using a convenience sampling method. Structural equation modeling was employed to test the proposed hypotheses. Results indicate a significant positive association between dissatisfaction with psychological needs and problematic digital gaming. Moreover, both EPOCH well-being and resilience were found to mediate this relationship. By highlighting the role of psychological resources in adolescence, this study makes novel theoretical and practical contributions to understanding the associations between psychological need dissatisfaction and problematic digital gaming. This is a cross-sectional study, which limits the generalization of the research results. The participants are adolescents attending middle schools in some rural areas of T & uuml;rkiye, which limits the generalizability of the research results to adolescents in other parts of T & uuml;rkiye and the world. Additionally, research data were obtained through self-report scales. This may lead adolescents to respond in line with their developmental perceptions of social desirability.
dc.identifier.doi10.1016/j.actpsy.2026.107332
dc.identifier.issn0001-6918
dc.identifier.issn1873-6297
dc.identifier.pmid42364391
dc.identifier.scopus2-s2.0-105042654847
dc.identifier.scopusqualityQ1
dc.identifier.urihttp://dx.doi.org/10.1016/j.actpsy.2026.107332
dc.identifier.urihttps://hdl.handle.net/20.500.12403/8538
dc.identifier.volume268
dc.identifier.wosWOS:001811860100001
dc.identifier.wosqualityQ1
dc.indekslendigikaynakWeb of Science
dc.indekslendigikaynakScopus
dc.indekslendigikaynakPubMed
dc.language.isoen
dc.publisherElsevier
dc.relation.ispartofActa Psychologica
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı
dc.rightsinfo:eu-repo/semantics/openAccess
dc.snmzKA_WOS_20260820
dc.subjectPsychological Need Dissatisfaction
dc.subjectProblematic Digital Gaming
dc.subjectEpoch Well-Being
dc.subjectResilience
dc.subjectSelf-Determination Theory
dc.titleThe association of psychological need dissatisfaction with problematic digital gaming: Mediating roles of EPOCH well-being and resilience in adolescents
dc.typeArticle

Dosyalar