Moderated Mediation in Problematic Digital Gaming Among Adolescents: Self-Esteem, Social Anxiety, Self-Concealment, and Sensation Seeking

dc.authorid0000-0002-9896-4013
dc.authorid0000-0003-1089-1380
dc.authorid0000-0002-1362-3958
dc.authorid0000-0003-1673-1847
dc.contributor.authorYayla, Ibrahim Erdogan
dc.contributor.authorMakas, Samet
dc.contributor.authorKocak, Lokman
dc.contributor.authorYildirim, Murat
dc.contributor.authorDombak, Kubra
dc.date.accessioned2026-02-28T12:18:14Z
dc.date.available2026-02-28T12:18:14Z
dc.date.issued2025
dc.departmentBayburt Üniversitesi
dc.description.abstractBackground: Problematic digital gaming among adolescents is a common behavioral issue that has negative consequences on school functioning and mental health. Theoretically, it is predicted that low self-esteem paves the way for problematic gaming by increasing social anxiety and self-concealment; this indirect pathway may be stronger in sensation seeking adolescents. Aims: The aim of this study is to examine the relationship between self-esteem and problematic digital gaming among adolescents, first through the PROCESS Model 6 in terms of social anxiety and self-concealment as mediators, and subsequently through Model 89 in terms of moderated mediation by sensation seeking. Method: The sample consisted of 448 Turkish adolescents (243 (54.2%) males, 205 (45.8%) females) aged between 13 and 18 years (M = 15.9). Participants completed the Game Addiction Scale for Adolescents-Short Form, Rosenberg Self-Esteem Scale, Self-Concealment Scale, Brief Sensation Seeking Scale and the Social Anxiety Scale-8. Results: A significant negative relationship was found between self-esteem and problematic digital gaming. Social anxiety and self-concealment fully mediated this relationship (indirect effects were significant). Sensation seeking conditioned the mediation by strengthening pathways to problematic digital gaming (moderated mediation was significant). The indirect effect was greater in those with high sensation seeking. Conclusions: The findings indicate that the negative effect, ranging from self-esteem to problematic digital gaming, progresses through social anxiety and self-concealment, and that this mediation is strengthened in adolescents with high sensation seeking. These results emphasize the need to integrate social anxiety reduction and self-expression skills into interventions in a target-sensitive manner, taking into account differences in sensation seeking.
dc.identifier.doi10.3390/children12121683
dc.identifier.issn2227-9067
dc.identifier.issue12
dc.identifier.pmid41462823
dc.identifier.scopus2-s2.0-105025901194
dc.identifier.scopusqualityQ2
dc.identifier.urihttps://doi.org/10.3390/children12121683
dc.identifier.urihttps://hdl.handle.net/20.500.12403/6184
dc.identifier.volume12
dc.identifier.wosWOS:001646272800001
dc.identifier.wosqualityQ2
dc.indekslendigikaynakWeb of Science
dc.indekslendigikaynakScopus
dc.indekslendigikaynakPubMed
dc.language.isoen
dc.publisherMdpi
dc.relation.ispartofChildren-Basel
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı
dc.rightsinfo:eu-repo/semantics/openAccess
dc.snmzKA_WoS_20260218
dc.subjectproblematic digital gaming
dc.subjectself-esteem
dc.subjectself-concealment
dc.subjectsocial anxiety
dc.subjectsensation seeking
dc.subjectadolescents
dc.subjectmoderated mediation
dc.titleModerated Mediation in Problematic Digital Gaming Among Adolescents: Self-Esteem, Social Anxiety, Self-Concealment, and Sensation Seeking
dc.typeArticle

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